It's been a while since last update. My progress of rigging is rather slow mostly because there are too many tiny little annoying traps while rigging. I did not spend too much time modeling. (about a day or so) But rigging is a different story. As said before, I am forming the habit of planning in whichever production stage, which is quite important. In fact, I found myself becoming more organized recently. I event created a version log for rig files as well as a rig requirement note before I started doing rigging.
It is painful if you fall into one of those rigging traps. You have to dig into the outliner's hierarchy to find out what went wrong especially if you can't locate the problem visually(which you should actually). But anyway, I am mostly done with the rigging of Di. Next week I will start on Bo. Hopefully by the end of this month , i could have a complete animation rig for production. Hopefully. This week I will post some 2D animatics which I compiled together using windows movie maker here. It's not complete yet still fun to watch.
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